actor-manager.ts
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/// <reference path="lodash-3.10.d.ts" />
/// <reference path="knockout.d.ts" />
/// <reference path="common.d.ts" />
declare let wsAmeActorData: any;
declare var wsAmeLodash: _.LoDashStatic;
// noinspection ES6ConvertVarToLetConst -- Intentionally global variable
var AmeActors: AmeActorManager;
type Falsy = false | null | '' | undefined | 0;
type Truthy = true | string | 1;
interface CapabilityMap {
[capabilityName: string]: boolean;
}
interface IAmeActor {
getId(): string;
getDisplayName(): string;
isUser(): this is IAmeUser;
}
interface IAmeUser extends IAmeActor {
userLogin: string;
isSuperAdmin: boolean;
/**
* Get all roles that this user has.
*
* Note that this returns role IDs, not role objects or actor IDs.
*/
getRoleIds(): string[];
}
abstract class AmeBaseActor implements IAmeActor {
public id: string;
public displayName: string = '[Error: No displayName set]';
public capabilities: CapabilityMap;
public metaCapabilities: CapabilityMap;
groupActors: string[] = [];
protected constructor(
id: string,
displayName: string,
capabilities: CapabilityMap,
metaCapabilities: CapabilityMap = {}
) {
this.id = id;
this.displayName = displayName;
this.capabilities = capabilities;
this.metaCapabilities = metaCapabilities;
}
/**
* Get the capability setting directly from this actor, ignoring capabilities
* granted by roles, the Super Admin flag, or the grantedCapabilities feature.
*
* Returns NULL for capabilities that are neither explicitly granted nor denied.
*
* @param {string} capability
* @returns {boolean|null}
*/
hasOwnCap(capability: string): boolean | null {
if (this.capabilities.hasOwnProperty(capability)) {
return this.capabilities[capability];
}
if (this.metaCapabilities.hasOwnProperty(capability)) {
return this.metaCapabilities[capability];
}
return null;
}
static getActorSpecificity(actorId: string) {
let actorType = actorId.substring(0, actorId.indexOf(':')),
specificity;
switch (actorType) {
case 'role':
specificity = 1;
break;
case 'special':
specificity = 2;
break;
case 'user':
specificity = 10;
break;
default:
specificity = 0;
}
return specificity;
}
toString(): string {
return this.displayName + ' [' + this.id + ']';
}
getId(): string {
return this.id;
}
getDisplayName(): string {
return this.displayName;
}
isUser(): this is IAmeUser {
return false;
}
}
class AmeRole extends AmeBaseActor {
name: string;
constructor(
roleId: string,
displayName: string,
capabilities: CapabilityMap,
metaCapabilities: CapabilityMap = {}
) {
super('role:' + roleId, displayName, capabilities, metaCapabilities);
this.name = roleId;
}
hasOwnCap(capability: string): boolean | null {
//In WordPress, a role name is also a capability name. Users that have the role "foo" always
//have the "foo" capability. It's debatable whether the role itself actually has that capability
//(WP_Role says no), but it's convenient to treat it that way.
if (capability === this.name) {
return true;
}
return super.hasOwnCap(capability);
}
}
interface AmeUserPropertyMap {
user_login: string;
display_name: string;
capabilities: CapabilityMap;
meta_capabilities: CapabilityMap;
roles: string[];
is_super_admin: boolean;
id?: number;
avatar_html?: string;
}
class AmeUser extends AmeBaseActor implements IAmeUser {
userLogin: string;
userId: number = 0;
roles: string[];
isSuperAdmin: boolean = false;
avatarHTML: string = '';
constructor(
userLogin: string,
displayName: string,
capabilities: CapabilityMap,
roles: string[],
isSuperAdmin: boolean = false,
userId?: number,
metaCapabilities: CapabilityMap = {}
) {
super('user:' + userLogin, displayName, capabilities, metaCapabilities);
this.userLogin = userLogin;
this.roles = roles;
this.isSuperAdmin = isSuperAdmin;
this.userId = userId || 0;
if (this.isSuperAdmin) {
this.groupActors.push(AmeSuperAdmin.permanentActorId);
}
for (let i = 0; i < this.roles.length; i++) {
this.groupActors.push('role:' + this.roles[i]);
}
}
static createFromProperties(properties: AmeUserPropertyMap): AmeUser {
let user = new AmeUser(
properties.user_login,
properties.display_name,
properties.capabilities,
properties.roles,
properties.is_super_admin,
properties.id,
properties.meta_capabilities
);
if (properties.avatar_html) {
user.avatarHTML = properties.avatar_html;
}
return user;
}
isUser(): this is IAmeUser {
return true;
}
getRoleIds(): string[] {
return this.roles;
}
}
class AmeSuperAdmin extends AmeBaseActor {
static permanentActorId = 'special:super_admin';
constructor() {
super(AmeSuperAdmin.permanentActorId, 'Super Admin', {});
}
hasOwnCap(capability: string): boolean {
//The Super Admin has all possible capabilities except the special "do_not_allow" flag.
return (capability !== 'do_not_allow');
}
}
interface AmeGrantedCapabilityMap {
[actorId: string]: {
[capability: string]: any
}
}
interface AmeCapabilitySuggestion {
role: AmeRole;
capability: string;
}
class AmeActorManager implements AmeActorManagerInterface {
private static _ = wsAmeLodash;
private roles: { [roleId: string]: AmeRole } = {};
private users: { [userLogin: string]: AmeUser } = {};
private grantedCapabilities: AmeGrantedCapabilityMap = {};
public readonly isMultisite: boolean = false;
private readonly superAdmin: AmeSuperAdmin;
private exclusiveSuperAdminCapabilities: Record<string, boolean> = {};
private tagMetaCaps: Record<string, boolean> = {};
private suspectedMetaCaps: CapabilityMap;
private suggestedCapabilities: AmeCapabilitySuggestion[] = [];
constructor(
roles: Record<string, { name: string, capabilities: CapabilityMap }>,
users: Record<string, AmeUserPropertyMap>,
isMultisite: Truthy | Falsy = false,
suspectedMetaCaps: CapabilityMap = {}
) {
this.isMultisite = !!isMultisite;
AmeActorManager._.forEach(roles, (roleDetails, id) => {
if (typeof id === 'undefined') {
return;
}
const role = new AmeRole(
id,
roleDetails.name,
roleDetails.capabilities,
AmeActorManager._.get(roleDetails, 'meta_capabilities', {})
);
this.roles[role.name] = role;
});
AmeActorManager._.forEach(users, (userDetails: AmeUserPropertyMap) => {
const user = AmeUser.createFromProperties(userDetails);
this.users[user.userLogin] = user;
});
this.superAdmin = new AmeSuperAdmin();
this.suspectedMetaCaps = suspectedMetaCaps;
const exclusiveCaps: string[] = [
'update_core', 'update_plugins', 'delete_plugins', 'install_plugins', 'upload_plugins', 'update_themes',
'delete_themes', 'install_themes', 'upload_themes', 'update_core', 'edit_css', 'unfiltered_html',
'edit_files', 'edit_plugins', 'edit_themes', 'delete_user', 'delete_users'
];
for (let i = 0; i < exclusiveCaps.length; i++) {
this.exclusiveSuperAdminCapabilities[exclusiveCaps[i]] = true;
}
const tagMetaCaps = [
'manage_post_tags', 'edit_categories', 'edit_post_tags', 'delete_categories',
'delete_post_tags'
];
for (let i = 0; i < tagMetaCaps.length; i++) {
this.tagMetaCaps[tagMetaCaps[i]] = true;
}
}
// noinspection JSUnusedGlobalSymbols
actorCanAccess(
actorId: string,
grantAccess: { [actorId: string]: boolean },
defaultCapability: string | null = null
): boolean | null {
if (grantAccess.hasOwnProperty(actorId)) {
return grantAccess[actorId];
}
if (defaultCapability !== null) {
return this.hasCap(actorId, defaultCapability, grantAccess);
}
return true;
}
getActor(actorId: string): AmeBaseActor | null {
if (actorId === AmeSuperAdmin.permanentActorId) {
return this.superAdmin;
}
const separator = actorId.indexOf(':'),
actorType = actorId.substring(0, separator),
actorKey = actorId.substring(separator + 1);
if (actorType === 'role') {
return this.roles.hasOwnProperty(actorKey) ? this.roles[actorKey] : null;
} else if (actorType === 'user') {
return this.users.hasOwnProperty(actorKey) ? this.users[actorKey] : null;
}
throw {
name: 'InvalidActorException',
message: "There is no actor with that ID, or the ID is invalid.",
value: actorId
};
}
actorExists(actorId: string): boolean {
try {
return (this.getActor(actorId) !== null);
} catch (exception) {
const exceptionAsAny = exception as any;
if (
(typeof exceptionAsAny === 'object')
&& (exceptionAsAny !== null)
&& (typeof exceptionAsAny.name === 'string')
&& (exceptionAsAny.name === 'InvalidActorException')
) {
return false;
} else {
throw exception;
}
}
}
hasCap(actorId: string, capability: string, context?: { [actor: string]: any }): boolean | null {
context = context || {};
return this.actorHasCap(actorId, capability, [context, this.grantedCapabilities]);
}
hasCapByDefault(actorId: string, capability: string) {
return this.actorHasCap(actorId, capability);
}
private actorHasCap(
actorId: string,
capability: string,
contextList?: Array<Record<string, any>>
): (boolean | null) {
//It's like the chain-of-responsibility pattern.
//Everybody has the "exist" cap, and it can't be removed or overridden by plugins.
if (capability === 'exist') {
return true;
}
capability = this.mapMetaCap(capability);
let result = null;
//Step #1: Check temporary context - unsaved caps, etc. Optional.
//Step #2: Check granted capabilities. Default on, but can be skipped.
if (contextList) {
//Check for explicit settings first.
let actorValue, len = contextList.length;
for (let i = 0; i < len; i++) {
if (contextList[i].hasOwnProperty(actorId)) {
actorValue = contextList[i][actorId];
if (typeof actorValue === 'boolean') {
//Context: grant_access[actorId] = boolean. Necessary because enabling a menu item for a role
//should also enable it for all users who have that role (unless explicitly disabled for a user).
return actorValue;
} else if (actorValue.hasOwnProperty(capability)) {
//Context: grantedCapabilities[actor][capability] = boolean|[boolean, ...]
result = actorValue[capability];
return (typeof result === 'boolean') ? result : result[0];
}
}
}
}
//Step #3: Check owned/default capabilities. Always checked.
let actor = this.getActor(actorId);
if (actor === null) {
return false;
}
let hasOwnCap = actor.hasOwnCap(capability);
if (hasOwnCap !== null) {
return hasOwnCap;
}
//Step #4: Users can get a capability through their roles or the "super admin" flag.
//Only users can have inherited capabilities, so if this actor is not a user, we're done.
if (actor instanceof AmeUser) {
//Note that Super Admin has priority. If the user is a super admin, their roles are ignored.
if (actor.isSuperAdmin) {
return this.actorHasCap('special:super_admin', capability, contextList);
}
//Check if any of the user's roles have the capability.
result = null;
for (let index = 0; index < actor.roles.length; index++) {
let roleHasCap = this.actorHasCap('role:' + actor.roles[index], capability, contextList);
if (roleHasCap !== null) {
result = result || roleHasCap;
}
}
if (result !== null) {
return result;
}
}
if (this.suspectedMetaCaps.hasOwnProperty(capability)) {
return null;
}
return false;
}
private mapMetaCap(capability: string): string {
if (capability === 'customize') {
return 'edit_theme_options';
} else if (capability === 'delete_site') {
return 'manage_options';
}
//In Multisite, some capabilities are only available to Super Admins.
if (this.isMultisite && this.exclusiveSuperAdminCapabilities.hasOwnProperty(capability)) {
return AmeSuperAdmin.permanentActorId;
}
if (this.tagMetaCaps.hasOwnProperty(capability)) {
return 'manage_categories';
}
if ((capability === 'assign_categories') || (capability === 'assign_post_tags')) {
return 'edit_posts';
}
return capability;
}
/* -------------------------------
* Roles
* ------------------------------- */
getRoles() {
return this.roles;
}
roleExists(roleId: string): boolean {
return this.roles.hasOwnProperty(roleId);
};
getSuperAdmin(): AmeSuperAdmin {
return this.superAdmin;
}
/* -------------------------------
* Users
* ------------------------------- */
getUsers() {
return this.users;
}
getUser(login: string): IAmeUser | null {
return this.users.hasOwnProperty(login) ? this.users[login] : null;
}
addUsers(newUsers: AmeUser[]) {
AmeActorManager._.forEach(newUsers, (user) => {
this.users[user.userLogin] = user;
});
}
getGroupActorsFor(userLogin: string) {
return this.users[userLogin].groupActors;
}
/* -------------------------------
* Granted capability manipulation
* ------------------------------- */
setGrantedCapabilities(newGrants: AmeGrantedCapabilityMap) {
this.grantedCapabilities = AmeActorManager._.cloneDeep(newGrants);
}
getGrantedCapabilities(): AmeGrantedCapabilityMap {
return this.grantedCapabilities;
}
/**
* Grant or deny a capability to an actor.
*/
setCap(actor: string, capability: string, hasCap: boolean, sourceType?: string, sourceName?: string) {
this.setCapInContext(this.grantedCapabilities, actor, capability, hasCap, sourceType, sourceName);
}
public setCapInContext(
context: AmeGrantedCapabilityMap,
actor: string,
capability: string,
hasCap: boolean,
sourceType?: string,
sourceName?: string
) {
capability = this.mapMetaCap(capability);
const grant = sourceType ? [hasCap, sourceType, sourceName || null] : hasCap;
AmeActorManager._.set(context, [actor, capability], grant);
}
public resetCapInContext(context: AmeGrantedCapabilityMap, actor: string, capability: string) {
capability = this.mapMetaCap(capability);
if (AmeActorManager._.has(context, [actor, capability])) {
delete context[actor][capability];
}
}
/**
* Reset all capabilities granted to an actor.
* @param actor
* @return boolean TRUE if anything was reset or FALSE if the actor didn't have any granted capabilities.
*/
resetActorCaps(actor: string): boolean {
if (AmeActorManager._.has(this.grantedCapabilities, actor)) {
delete this.grantedCapabilities[actor];
return true;
}
return false;
}
/**
* Remove redundant granted capabilities.
*
* For example, if user "jane" has been granted the "edit_posts" capability both directly and via the Editor role,
* the direct grant is redundant. We can remove it. Jane will still have "edit_posts" because she's an editor.
*/
pruneGrantedUserCapabilities(): AmeGrantedCapabilityMap {
let _ = AmeActorManager._,
pruned = _.cloneDeep(this.grantedCapabilities),
context = [pruned];
let actorKeys = _(pruned).keys().filter((actorId) => {
//Skip users that are not loaded.
const actor = this.getActor(actorId);
if (actor === null) {
return false;
}
return (actor instanceof AmeUser);
}).value();
_.forEach(actorKeys, (actor) => {
_.forEach(_.keys(pruned[actor]), (capability) => {
const grant = pruned[actor][capability];
delete pruned[actor][capability];
const hasCap = _.isArray(grant) ? grant[0] : grant,
hasCapWhenPruned = !!this.actorHasCap(actor, capability, context);
if (hasCap !== hasCapWhenPruned) {
pruned[actor][capability] = grant; //Restore.
}
});
});
this.setGrantedCapabilities(pruned);
return pruned;
};
/**
* Compare the specificity of two actors.
*
* Returns 1 if the first actor is more specific than the second, 0 if they're both
* equally specific, and -1 if the second actor is more specific.
*
* @return {Number}
*/
static compareActorSpecificity(actor1: string, actor2: string): Number {
let delta = AmeBaseActor.getActorSpecificity(actor1) - AmeBaseActor.getActorSpecificity(actor2);
if (delta !== 0) {
delta = (delta > 0) ? 1 : -1;
}
return delta;
};
generateCapabilitySuggestions(capPower: Record<string, number>): void {
let _ = AmeActorManager._;
interface CapAndPower {
capability: string;
power: number;
}
let capsByPower = _.memoize((role: AmeRole): CapAndPower[] => {
let sortedCaps = _.reduce(role.capabilities, (result: CapAndPower[], hasCap, capability) => {
if (hasCap) {
result.push({
capability: capability,
power: _.get(capPower, [capability], 0)
});
}
return result;
}, []);
sortedCaps = _.sortBy(sortedCaps, (item) => -item.power);
return sortedCaps;
});
let rolesByPower: AmeRole[] = _.values<AmeRole>(this.getRoles()).sort(function (a: AmeRole, b: AmeRole) {
let aCaps = capsByPower(a),
bCaps = capsByPower(b);
//Prioritise roles with the highest number of the most powerful capabilities.
let i = 0, limit = Math.min(aCaps.length, bCaps.length);
for (; i < limit; i++) {
let delta = bCaps[i].power - aCaps[i].power;
if (delta !== 0) {
return delta;
}
}
//Give a tie to the role that has more capabilities.
let delta = bCaps.length - aCaps.length;
if (delta !== 0) {
return delta;
}
//Failing that, just sort alphabetically.
if (a.displayName > b.displayName) {
return 1;
} else if (a.displayName < b.displayName) {
return -1;
}
return 0;
});
let preferredCaps = [
'manage_network_options',
'install_plugins', 'edit_plugins', 'delete_users',
'manage_options', 'switch_themes',
'edit_others_pages', 'edit_others_posts', 'edit_pages',
'unfiltered_html',
'publish_posts', 'edit_posts',
'read'
];
let deprecatedCaps = _(_.range(0, 10)).map((level) => 'level_' + level).value();
deprecatedCaps.push('edit_files');
let findDiscriminant = (caps: string[], includeRoles: AmeRole[], excludeRoles: AmeRole[]): string => {
let getEnabledCaps = (role: AmeRole): string[] => {
return _.keys(_.pick(role.capabilities, _.identity));
};
//Find caps that all the includeRoles have and excludeRoles don't.
let includeCaps = _.intersection(..._.map(includeRoles, getEnabledCaps)),
excludeCaps = _.union(..._.map(excludeRoles, getEnabledCaps)),
possibleCaps = _.without(includeCaps, ...excludeCaps, ...deprecatedCaps);
let bestCaps = _.intersection(preferredCaps, possibleCaps);
if (bestCaps.length > 0) {
return bestCaps[0];
} else if (possibleCaps.length > 0) {
return possibleCaps[0];
}
return '';
};
let suggestedCapabilities = [];
for (let i = 0; i < rolesByPower.length; i++) {
let role = rolesByPower[i];
let cap = findDiscriminant(
preferredCaps,
_.slice(rolesByPower, 0, i + 1),
_.slice(rolesByPower, i + 1, rolesByPower.length)
);
suggestedCapabilities.push({role: role, capability: cap});
}
let previousSuggestion = null;
for (let i = suggestedCapabilities.length - 1; i >= 0; i--) {
if (suggestedCapabilities[i].capability === null) {
suggestedCapabilities[i].capability =
previousSuggestion ? previousSuggestion : 'exist';
} else {
previousSuggestion = suggestedCapabilities[i].capability;
}
}
this.suggestedCapabilities = suggestedCapabilities;
}
public getSuggestedCapabilities(): AmeCapabilitySuggestion[] {
return this.suggestedCapabilities;
}
createUserFromProperties(properties: AmeUserPropertyMap): IAmeUser {
return AmeUser.createFromProperties(properties);
}
}
interface AmeActorManagerInterface {
getUsers(): AmeDictionary<IAmeUser>;
getUser(login: string): IAmeUser | null;
addUsers(newUsers: IAmeUser[]): void;
createUserFromProperties(properties: AmeUserPropertyMap): IAmeUser;
getRoles(): AmeDictionary<IAmeActor>;
getSuperAdmin(): IAmeActor;
getActor(actorId: string): IAmeActor | null;
actorExists(actorId: string): boolean;
}
type AmeActorFeatureMapData = { [actorId: string]: boolean };
interface AmeActorFeatureMap {
get(actorId: string, defaultValue: boolean | null): boolean | null;
set(actorId: string, value: boolean): void;
setAll(data: AmeActorFeatureMapData): void;
getAll(): AmeActorFeatureMapData;
reset(actorId: string): void;
resetAll(): void;
}
class AmeObservableActorFeatureMap implements AmeActorFeatureMap {
private items: { [actorId: string]: KnockoutObservable<boolean | null>; } = {};
private readonly numberOfObservables: KnockoutObservable<number>;
constructor(initialData?: AmeDictionary<boolean> | null) {
this.numberOfObservables = ko.observable(0);
if (initialData) {
this.setAll(initialData);
}
}
get(actor: string, defaultValue: boolean | null = null): boolean | null {
if (this.items.hasOwnProperty(actor)) {
const value = this.items[actor]();
if (value === null) {
return defaultValue;
}
return value;
}
this.numberOfObservables(); //Establish a dependency.
return defaultValue;
}
set(actor: string, value: boolean) {
if (!this.items.hasOwnProperty(actor)) {
this.items[actor] = ko.observable<boolean | null>(value);
this.numberOfObservables(this.numberOfObservables() + 1);
} else {
this.items[actor](value);
}
}
getAll(): AmeActorFeatureMapData {
let result: AmeActorFeatureMapData = {};
for (let actorId in this.items) {
if (this.items.hasOwnProperty(actorId)) {
const value = this.items[actorId]();
if (value !== null) {
result[actorId] = value;
}
}
}
return result;
}
setAll(values: AmeActorFeatureMapData) {
for (let actorId in values) {
if (values.hasOwnProperty(actorId)) {
this.set(actorId, values[actorId]);
}
}
}
reset(actorId: string): void {
if (this.items.hasOwnProperty(actorId)) {
this.items[actorId](null);
}
}
/**
* Reset all values to null.
*/
resetAll() {
for (let actorId in this.items) {
if (this.items.hasOwnProperty(actorId)) {
this.items[actorId](null);
}
}
}
isEnabledFor(
selectedActor: IAmeActor | null,
allActors: IAmeActor[] | null = null,
roleDefault: boolean | null = false,
superAdminDefault: boolean | null = null,
noValueDefault: boolean = false,
outIsIndeterminate: KnockoutObservable<boolean> | null = null
): boolean {
if (selectedActor === null) {
if (allActors === null) {
throw 'When the selected actor is NULL, you must provide ' +
'a list of all visible actors to determine if the item is enabled for all/any of them';
}
//All: Enabled only if it's enabled for all actors.
//Handle the theoretically impossible case where the actor list is empty.
const actorCount = allActors.length;
if (actorCount <= 0) {
return noValueDefault;
}
let isEnabledForSome = false, isDisabledForSome = false;
for (let index = 0; index < actorCount; index++) {
if (this.isEnabledFor(allActors[index], allActors, roleDefault, superAdminDefault, noValueDefault)) {
isEnabledForSome = true;
} else {
isDisabledForSome = true;
}
}
if (outIsIndeterminate !== null) {
outIsIndeterminate(isEnabledForSome && isDisabledForSome);
}
return isEnabledForSome && (!isDisabledForSome);
}
//Is there an explicit setting for this actor?
let ownSetting = this.get(selectedActor.getId(), null);
if (ownSetting !== null) {
return ownSetting;
}
if (selectedActor instanceof AmeUser) {
//The "Super Admin" setting takes precedence over regular roles.
if (selectedActor.isSuperAdmin) {
let superAdminSetting = this.get(AmeSuperAdmin.permanentActorId, superAdminDefault);
if (superAdminSetting !== null) {
return superAdminSetting;
}
}
//Use role settings.
//Enabled for at least one role = enabled.
//Disabled for at least one role and no settings for other roles = disabled.
let isEnabled: boolean | null = null;
for (let i = 0; i < selectedActor.roles.length; i++) {
let roleSetting = this.get('role:' + selectedActor.roles[i], roleDefault);
if (roleSetting !== null) {
if (isEnabled === null) {
isEnabled = roleSetting;
} else {
isEnabled = isEnabled || roleSetting;
}
}
}
if (isEnabled !== null) {
return isEnabled;
}
//If we get this far, it means that none of the user's roles have
//a setting for this item. Fall through to the final default.
}
return noValueDefault;
}
setEnabledFor(
selectedActor: IAmeActor | null,
enabled: boolean,
allActors: IAmeActor[] | null = null,
defaultValue: boolean | null = null
) {
if (selectedActor === null) {
if (allActors === null) {
throw 'When the selected actor is NULL, you must provide ' +
'a list of all visible actors so that the item can be enabled or disabled for all of them';
}
//Enable/disable the item for all actors.
if (enabled === defaultValue) {
//Since the new value is the same as the default,
//this is equivalent to removing all settings.
this.resetAll();
} else {
for (let i = 0; i < allActors.length; i++) {
this.set(allActors[i].getId(), enabled);
}
}
} else {
this.set(selectedActor.getId(), enabled);
}
}
}
enum AmeRoleCombinationMode {
/**
* Enabled if enabled for every role the user has.
*/
Every,
/**
* Enabled if enabled for at least one role.
*/
Some,
/**
* As "Some", except when at least role one has a custom setting that is `false`
* (i.e. disabled) and none of the other roles have custom settings.
*
* This way explicit "disable"/"deny" settings take precedence over settings
* or permissions that are enabled by default.
*/
CustomOrSome
}
interface AmeActorFeatureStrategySettings {
getSelectedActor: () => IAmeActor | null;
getAllActors: () => IAmeActor[];
superAdminDefault: boolean | null;
roleDefault: boolean | null | ((roleName: string) => boolean | null);
roleCombinationMode: AmeRoleCombinationMode
noValueDefault: boolean;
/**
* Whether to automatically reset (i.e. remove) all settings when changing
* all actors to a new value that is the same as the default.
*/
autoResetAll: boolean;
}
type AmeRequiredFeatureStrategyKeys = 'getSelectedActor' | 'getAllActors';
/**
* Most of the settings are optional when creating a new strategy.
*/
type AmeFeatureStrategyConstructorSettings =
Partial<Omit<AmeActorFeatureStrategySettings, AmeRequiredFeatureStrategyKeys>>
& Pick<AmeActorFeatureStrategySettings, AmeRequiredFeatureStrategyKeys>;
const AmeActorFeatureStrategyDefaults: Omit<AmeActorFeatureStrategySettings, AmeRequiredFeatureStrategyKeys> = {
superAdminDefault: null,
roleDefault: null,
roleCombinationMode: AmeRoleCombinationMode.CustomOrSome,
noValueDefault: false,
autoResetAll: true,
}
class AmeActorFeatureStrategy {
private readonly settings: AmeActorFeatureStrategySettings;
constructor(settings: AmeFeatureStrategyConstructorSettings) {
this.settings = Object.assign({}, AmeActorFeatureStrategyDefaults, settings);
}
isFeatureEnabled(
actorFeatureMap: AmeActorFeatureMap,
outIsIndeterminate: KnockoutObservable<boolean> | null = null
): boolean {
return this.isFeatureEnabledForActor(
actorFeatureMap,
this.settings.getSelectedActor(),
outIsIndeterminate
);
}
private isFeatureEnabledForActor(
actorFeatureMap: AmeActorFeatureMap,
actor: IAmeActor | null,
outIsIndeterminate: KnockoutObservable<boolean> | null = null
): boolean {
if (actor === null) {
return this.checkAllActors(actorFeatureMap, outIsIndeterminate);
}
if (outIsIndeterminate !== null) {
//The result can only be indeterminate if there are multiple actors.
outIsIndeterminate(false);
}
//Is there an explicit setting for this actor?
const ownSetting = actorFeatureMap.get(actor.getId(), null);
if (ownSetting !== null) {
return ownSetting;
}
if (actor.isUser()) {
//The "Super Admin" setting takes precedence over regular roles.
if (actor.isSuperAdmin) {
const superAdminSetting = actorFeatureMap.get(
AmeSuperAdmin.permanentActorId,
this.settings.superAdminDefault
);
if (superAdminSetting !== null) {
return superAdminSetting;
}
}
const isEnabledForRoles = this.checkRoles(actorFeatureMap, actor.getRoleIds());
if (isEnabledForRoles !== null) {
return isEnabledForRoles;
}
//If we get this far, it means that none of the user's roles have
//a setting for this item. Fall through to the final default.
}
return this.settings.noValueDefault;
}
private checkAllActors(
actorFeatureMap: AmeActorFeatureMap,
outIsIndeterminate: KnockoutObservable<boolean> | null = null
): boolean {
if (this.settings.getAllActors === null) {
throw (
'When the selected actor is NULL, you must provide ' +
'a callback that retrieves all actors so that it is possible to determine if ' +
'the item is enabled for all/any of them'
);
}
const allActors = this.settings.getAllActors();
//Handle the theoretically impossible case where the actor list is empty.
const actorCount = allActors.length;
if (actorCount <= 0) {
return this.settings.noValueDefault;
}
let isEnabledForSome = false, isDisabledForSome = false;
for (let i = 0; i < actorCount; i++) {
const actor = allActors[i];
if (this.isFeatureEnabledForActor(actorFeatureMap, actor)) {
isEnabledForSome = true;
} else {
isDisabledForSome = true;
}
}
if (outIsIndeterminate !== null) {
outIsIndeterminate(isEnabledForSome && isDisabledForSome);
}
return isEnabledForSome && !isDisabledForSome;
}
private checkRoles(actorFeatureMap: AmeActorFeatureMap, roles: string[]): boolean | null {
const length = roles.length;
if (length === 0) {
return null;
}
//Check role settings.
let foundAnySettings = false;
let areAllTrue = true;
let areSomeTrue = false;
let foundAnyCustomSettings = false;
let areAllCustomTrue = true;
let areSomeCustomTrue = false;
for (let i = 0; i < length; i++) {
let roleSetting = actorFeatureMap.get('role:' + roles[i], null);
if (roleSetting !== null) {
foundAnyCustomSettings = true;
areSomeCustomTrue = areSomeCustomTrue || roleSetting;
areAllCustomTrue = areAllCustomTrue && roleSetting;
} else {
roleSetting = (typeof this.settings.roleDefault === 'function')
? this.settings.roleDefault(roles[i])
: this.settings.roleDefault;
}
if (roleSetting !== null) {
foundAnySettings = true;
areAllTrue = areAllTrue && roleSetting;
areSomeTrue = areSomeTrue || roleSetting;
}
}
if (!foundAnySettings) {
return null;
}
switch (this.settings.roleCombinationMode) {
case AmeRoleCombinationMode.Every:
return areAllTrue;
case AmeRoleCombinationMode.Some:
return areSomeTrue;
case AmeRoleCombinationMode.CustomOrSome:
return foundAnyCustomSettings ? areSomeCustomTrue : areSomeTrue;
}
}
setFeatureEnabled(
actorFeatureMap: AmeActorFeatureMap,
enabled: boolean
) {
this.setFeatureEnabledForActor(
actorFeatureMap,
this.settings.getSelectedActor(),
enabled
);
}
private setFeatureEnabledForActor(
actorFeatureMap: AmeActorFeatureMap,
actor: IAmeActor | null,
enabled: boolean
) {
if (actor === null) {
this.setAllActorStates(actorFeatureMap, enabled);
return;
}
actorFeatureMap.set(actor.getId(), enabled);
}
private setAllActorStates(actorFeatureMap: AmeActorFeatureMap, enabled: boolean) {
if (this.settings.getAllActors === null) {
throw (
'When the selected actor is NULL, you must provide a callback that retrieves ' +
'a list of all actors so that the item can be enabled or disabled for all of them'
);
}
//Enable/disable the feature for all actors.
if (this.settings.autoResetAll && (enabled === this.settings.noValueDefault)) {
//Since the new value is the same as the configured default,
//this is equivalent to removing all settings.
actorFeatureMap.resetAll();
} else {
const allActors = this.settings.getAllActors();
for (let i = 0; i < allActors.length; i++) {
actorFeatureMap.set(allActors[i].getId(), enabled);
}
}
}
}
class AmeActorFeatureState {
public readonly isEnabled: KnockoutComputed<boolean>;
public readonly isIndeterminate: KnockoutComputed<boolean>;
constructor(
public readonly actorFeatureMap: AmeActorFeatureMap,
public readonly strategy: AmeActorFeatureStrategy
) {
const _isIndeterminate = ko.observable(false);
this.isIndeterminate = ko.pureComputed(() => _isIndeterminate());
this.isEnabled = ko.computed({
read: () => {
return this.strategy.isFeatureEnabled(this.actorFeatureMap, _isIndeterminate);
},
write: (value: any) => {
const enabled = !!value;
this.strategy.setFeatureEnabled(this.actorFeatureMap, enabled);
}
})
}
toJs(): AmeActorFeatureMapData {
return this.actorFeatureMap.getAll();
}
}
if (typeof wsAmeActorData !== 'undefined') {
AmeActors = new AmeActorManager(
wsAmeActorData.roles,
wsAmeActorData.users,
wsAmeActorData.isMultisite,
wsAmeActorData.suspectedMetaCaps
);
if (typeof wsAmeActorData['capPower'] !== 'undefined') {
AmeActors.generateCapabilitySuggestions(wsAmeActorData['capPower']);
}
}