ImageLoaderVars.as
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/**
* VERSION: 0.9
* DATE: 2010-08-09
* AS3
* UPDATES AND DOCUMENTATION AT: http://www.GreenSock.com/LoaderMax/
**/
package com.greensock.loading.data {
import com.greensock.loading.data.core.DisplayObjectLoaderVars;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.system.LoaderContext;
/**
* Can be used instead of a generic object to define the <code>vars</code> parameter of an ImageLoader's constructor. <br /><br />
*
* There are 2 primary benefits of using a ImageLoaderVars instance to define your ImageLoader variables:
* <ol>
* <li> In most code editors, code hinting will be activated which helps remind you which special properties are available in ImageLoader</li>
* <li> It enables strict data typing for improved debugging (ensuring, for example, that you don't define a Boolean value for <code>onComplete</code> where a Function is expected).</li>
* </ol>
*
* <strong>USAGE:</strong><br /><br />
*
* Instead of <code>new ImageLoader("photo1.jpg", {name:"photo1", estimatedBytes:11500, container:this, width:200, height:100, onComplete:completeHandler, onProgress:progressHandler})</code>,
* you could use this utility like:<br /><br /><code>
*
* var vars:ImageLoaderVars = new ImageLoaderVars();<br />
* vars.name = "photo1";<br />
* vars.estimatedBytes = 11500;<br />
* vars.container = this;<br />
* vars.width = 200;<br />
* vars.height = 100;<br />
* vars.onComplete = completeHandler;<br />
* vars.onProgress = progressHandler;<br />
* var loader:ImageLoader = new ImageLoader("photo1.jpg", vars);<br /><br /></code>
*
* Some of the most common properties can be defined directly in the constructor like this:<br /><br /><code>
*
* var loader:ImageLoader = new ImageLoader("photo1.jpg", new ImageLoaderVars("photo1", 11500, this, 200, 100, completeHandler, progressHandler) );<br /><br /></code>
*
* <strong>NOTE:</strong> Using ImageLoaderVars is completely optional. If you prefer the shorter synatax with the generic Object, feel
* free to use it. The purpose of this class is simply to enable code hinting and to allow for strict data typing. <br /><br />
*
* <b>Copyright 2010, GreenSock. All rights reserved.</b> This work is subject to the terms in <a href="http://www.greensock.com/terms_of_use.html">http://www.greensock.com/terms_of_use.html</a> or for corporate Club GreenSock members, the software agreement that was issued with the corporate membership.
*
* @author Jack Doyle, jack@greensock.com
*/
dynamic public class ImageLoaderVars extends DisplayObjectLoaderVars {
/** @private **/
private static var _vars:Array = ["smoothing","context"];
/** When <code>smoothing</code> is <code>true</code> (the default), smoothing will be enabled for the image which typically leads to much better scaling results (otherwise the image can look crunchy/jagged). If your image is loaded from another domain where the appropriate crossdomain.xml file doesn't grant permission, Flash will not allow smoothing to be enabled (it's a security restriction). **/
public var smoothing:Boolean = true;
/** To control whether or not a policy file is checked (which is required if you're loading an image from another domain and you want to use it in BitmapData operations), define a <code>LoaderContext</code> object. By default, the policy file <strong>will</strong> be checked when running remotely, so make sure the appropriate crossdomain.xml file is in place. See Adobe's <code>LoaderContext</code> documentation for details and precautions. **/
public var context:LoaderContext;
/**
* Constructor
*
* @param name A name that is used to identify the loader instance. This name can be fed to the <code>LoaderMax.getLoader()</code> or <code>LoaderMax.getContent()</code> methods or traced at any time. Each loader's name should be unique. If you don't define one, a unique name will be created automatically, like "loader21".
* @param estimatedBytes Initially, the loader's <code>bytesTotal</code> is set to the <code>estimatedBytes</code> value (or <code>LoaderMax.defaultEstimatedBytes</code> if one isn't defined). Then, when the loader begins loading and it can accurately determine the bytesTotal, it will do so. Setting <code>estimatedBytes</code> is optional, but the more accurate the value, the more accurate your loaders' overall progress will be initially. If the loader is inserted into a LoaderMax instance (for queue management), its <code>auditSize</code> feature can attempt to automatically determine the <code>bytesTotal</code> at runtime (there is a slight performance penalty for this, however - see LoaderMax's documentation for details).
* @param container A DisplayObjectContainer into which the <code>ContentDisplay</code> Sprite should be added immediately.
* @param width Sets the <code>ContentDisplay</code>'s <code>width</code> property (applied before rotation, scaleX, and scaleY).
* @param height Sets the <code>ContentDisplay</code>'s <code>height</code> property (applied before rotation, scaleX, and scaleY).
* @param scaleMode When a <code>width</code> and <code>height</code> are defined, the <code>scaleMode</code> controls how the loaded image will be scaled to fit the area. The following values are recognized (you may use the <code>com.greensock.layout.ScaleMode</code> constants if you prefer):<code>"stretch" | "proportionalInside" | "proportionalOutside" | "widthOnly" | "heightOnly" | "none"</code>
* @param onComplete A handler function for <code>LoaderEvent.COMPLETE</code> events which are dispatched when the loader has finished loading successfully. Make sure your onComplete function accepts a single parameter of type <code>LoaderEvent</code> (<code>com.greensock.events.LoaderEvent</code>).
* @param onProgress A handler function for <code>LoaderEvent.PROGRESS</code> events which are dispatched whenever the <code>bytesLoaded</code> changes. Make sure your onProgress function accepts a single parameter of type <code>LoaderEvent</code> (<code>com.greensock.events.LoaderEvent</code>). You can use the LoaderEvent's <code>target.progress</code> to get the loader's progress value or use its <code>target.bytesLoaded</code> and <code>target.bytesTotal</code>.
* @param onFail A handler function for <code>LoaderEvent.FAIL</code> events which are dispatched whenever the loader fails and its <code>status</code> changes to <code>LoaderStatus.FAILED</code>. Make sure your onFail function accepts a single parameter of type <code>LoaderEvent</code> (<code>com.greensock.events.LoaderEvent</code>).
* @param noCache If <code>true</code>, a "cacheBusterID" parameter will be appended to the url with a random set of numbers to prevent caching (don't worry, this info is ignored when you <code>LoaderMax.getLoader()</code> or <code>LoaderMax.getContent()</code> by <code>url</code> or when you're running locally).
* @param alternateURL If you define an <code>alternateURL</code>, the loader will initially try to load from its original <code>url</code> and if it fails, it will automatically (and permanently) change the loader's <code>url</code> to the <code>alternateURL</code> and try again. Think of it as a fallback or backup <code>url</code>. It is perfectly acceptable to use the same <code>alternateURL</code> for multiple loaders (maybe a default image for various ImageLoaders for example).
* @param requireWithRoot LoaderMax supports <i>subloading</i>, where an object can be factored into a parent's loading progress. If you want LoaderMax to require this loader as part of its parent SWFLoader's progress, you must set the <code>requireWithRoot</code> property to your swf's <code>root</code>. For example, <code>vars.requireWithRoot = this.root;</code>.
*/
public function ImageLoaderVars(name:String="",
estimatedBytes:uint=0,
container:DisplayObjectContainer=null,
width:Number=NaN,
height:Number=NaN,
scaleMode:String="stretch",
onComplete:Function=null,
onProgress:Function=null,
onFail:Function=null,
noCache:Boolean=false,
alternateURL:String="",
requireWithRoot:DisplayObject=null) {
super(name, estimatedBytes, container, width, height, scaleMode, onComplete, onProgress, onFail, noCache, alternateURL, requireWithRoot);
_props = _props.concat(_vars);
}
/** Clones the object. **/
public function clone():ImageLoaderVars {
return _cloneProps(new ImageLoaderVars()) as ImageLoaderVars;
}
}
}